So, when you’re playing an RPG, you have what’s called an in-game economy. The easiest way to explain it is how much health potions cost vs. how much you can sell stuff that you get off dead off dead bodies (I mean, spoils) for. It gets more elaborate, obviously, but this is the system.
My friend Brian is really good at breaking in-game economies. He’ll end up with twenty times the amount of money that you’re supposed to have in a game. He’ll routinely be stocked to the teeth with 2000 of everything, just grinding out the quests until he beats the game. To Brian, the fun part isn’t “how fast can I beat this game?” The big question is: “How fast can I break the in-game economy?”
I say this only because it was a metaphor that I came up with in reference to something that happened in my life today. It’s kind of unfortunate that it took that long to explain the back story for a metaphor that’s only going to take one line. Narcissism kills, kids.
But seriously, I broke the in-game economy on my Mass Comm Law class yesterday. Having already taken (and gotten a good grade in) a senior-level Constitutional Interpretation class, I know more than the average amount about the constitution. I went in and took a Mass Comm Law test cold (as in, I forgot to study) and I got a ninety-five based on prior knowledge and the parts of lecture I made it to when traffic wasn’t stopping me from getting there on time.
So, I am no longer worried. I know more than he’s probably going to teach us on the subject of Constitutional Law already.
In thinking about this, the term “breaking” the economy isn’t a good phrase for right now. Note to whomever is playing the cosmic video game: very funny. Put the economy back now. Thanks.
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Pingback from Health Blog » Blog Archive » Economies on February 12, 2009 at 8:04 pm

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